#ifndef _BULLETS_H_
#define _BULLETS_H_

#include <d3dx9.h>

#include "sprite.h"
#include "movable.h"
#include "picture.h"

class CBullet: public CMovable
{
public:
	CBullet();
	~CBullet();
	
	void ActivateBullet(int way,float X,float Y);
	void Explode(int t);

	virtual void Update(int t);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int t);
};
#endif